.job title:environment artistrequisition id:r012748*job description*:*your platform*founded in 2002, infinity ward is the original studio behind the _call of duty®_ franchise.
the titles developed by infinity ward have won more than 200 "game of the year" awards and 100 "editor's choice" awards, among many other industry accolades.
some of our previous titles include: _call of duty®: ghosts_, _call of duty®: infinite warfare_ and most recently, _call of duty®: modern warfare_.a critically acclaimed studio, infinity ward is proud to have one of the most passionate and talented development teams in the industry.
we love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment.
we believe that making the best games relies on having the best people, so we like to look after ours.
we enjoy having fun with top-notch events that everyone gets involved with.infinity ward is wholly owned by activision.
*your mission*infinity ward is currently seeking an environment artist.priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:- craft believable photo real environment art that incorporates the needs of both high-level art and design direction as needed for a given space- collaborate closely with departmental counterparts to ensure your level both plays well and looks great- lead by example through industry high level content- work revisions are due to direction rather than quality- pre-production - plan and prioritize tasks to ensure best possible results- ownership - high level of creativity and independence; requires little oversight- proactively helps to troubleshoot and fix problemed content- expected to evaluate and help solve performance concerns- can mentor others as needed within the environment team- create documentation of processes for others to follow as needed*player profile*minimum requirements:- 2+ years of world building experience with an industry leading level editor ue4, unity, etc.- strong foundational art skills.
understanding of composition, form, color and light in relation to crafting environments- strong narrative and environmental story telling skills with regards to set dressing and world building- strong understanding of modular workflows as it relates to architectural assembly and asset creation- advanced knowledge of physically based material workflows and shaders.- advanced skill in their discipline software.
max, maya, blender, photoshop, and similar software- self-motivated, independent, and has proven ability to self-manage and meet deadlines- photogrammetry experience a plus +- first person shooter experience a plus +*our world*activision blizzard, inc. (nasdaq: atvi), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment