Liquid development was founded in 2000 and is the largest outsourcing art studio in north america.
we offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation.
everyday liquid development is producing work at the forefront of modern game production and the demands for our services continue to grow.
our team has contributed to aaa titles within the halo, mass effect, borderlands, and call of duty franchises - liquid development is the team these titles turn to when they need the best.
check us out on artstation:
we are currently seeking to add an experienced senior environment artist.
as an environment artist with us, you will use your keen eye for detail and exceptional substance, zbrush and unreal engine skills to help us bring our games to realization.
in return, you will be part of an experienced creative and supportive team working on various aaa titles!
*some of the cool stuff you'll be doing*:
- adhere to a specific art style and address feedback given by your team leads
- collaborate with other artists and world builders to create interesting and immersive environments
- modeling environment geometry from simple level blockout to finished states
- uv map and paint custom texture sets or trim sheets for levels
- polish up environments with detail objects, decals, vfx, and other set dressing elements
*requirements*:
*what you'll bring to the table*:
- a strong* portfolio/demo reel* showcasing proficiency in environment art/world building for video games (*must submit to be considered*)
- 5+ years of professional experience working as an environment artists/world builder in the video game industry
- well versed in substance designer, substance painter and zbrush
- strong experience working with unreal engine
- a keen eye for level design, and the aesthetics for visual storytelling
- a strong interest in games and creating game environments
- experience within game development crafting playable environments and understanding of how the environment affects gameplay
- bonus points!_
- experienced working on multiple shipped titles
- experience building props, both organic and hard surface and traditional work
*benefits*
what's in it for you?
if working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
- work alongside dynamic individuals in the gaming industry
- work within a company with upward career growth opportunities
- work fully remote
- full time employment benefits for applicants located in us only include:
- medical, dental, vision benefits
- voluntary long-term / short-term disability
- 401k w/ company match
- salary range: 32k mxn - 40k mxn gross per month
- keywords studios is dedicated to following a well-established equal opportunities policy.
we endeavor to create a workplace which provides for equal opportunities for all employees and potential employees._
*_ personal data protection policy_*
role information: en
studio: liquid development
location: americas, mexico, mexico city
area of work: art services
service: create
employment type: full time, contractor
working pattern: remote